This application will generate a server.cfg file for Insurgency 2014. Simply select the variables you desire for your server and click submit. A config file will be generated that you can download and place on your server. Be aware that not all cvars are yet supported fully by the game and some are game mode specific (Coop vs PVP)

Please report bugs and missing cvars in the Insmaps.com forums



Choose all desired cvars before submitting



General Sever Settings



Host Name : // server name
MOTD File : // location of motd file
Server Region : //Region of the world server should be viewable in browser
Password : // set server password - leave blank for no password
Download URL : // URL to fast download server example: http://yoursite.com/ins_content
Mapcycle file : //Server Mapcycle file; Mapcycle_custom must be created/exist if selected
Allow Downloads : //Allow downloads ???
Coop Lobby Size : //Number of players on team in coop
Maxplayers : //maxplayers including bots allowed on server- cannot exceed # set in command line
Steamgroup : //Steam group ID that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
Steamgroup Exclusive : //If set, only members of Steam group will be able to join the server when it's empty
Server Tags : //Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma
Timeout : //After this many seconds without a message from a client, the client is dropped
Max visible players : //Overrides the max players reported to prospective clients
Voice enabled : //enable voice communication in game
Allow spectators : //toggles whether the server allows spectator mode or not
Auto Kick idle players : //Kick idle players ( mins )
Auto balance teams : //autobalance teams
Death Messages : //show hud death messages
Show kill/death ratio : //Show kill/death ratio on scoreboard
Spawn Protection : //Spawn protection time in seconds
Map voting Timer : //Time given to post-game voting
All Talk : //Players can hear all other players, no team restrictions
All Talk Dead: //Dead players broadcast their voice to enemies?
File consistency: //Whether the server enforces file consistency for critical files
Dead Chat: //Can alive players see text chat messages from dead players?
Dead Chat Team: //Can dead players use team text chat to speak to living?
Dead Voice: //Can dead players speak to the living??
Foot Steps: //Play footstep sound for players
Spectator death messages: //Show death notices to people spectating?
LAN //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
Workshop Enabled //Enable Workshop support?
Workshop Mapcycle //Start Workshop mapcycle if any are defined
Random Workshop Mapcycle //Generate mapcycle in random order?
Contact info : //Contact email for server sysop

Friendly Fire - Team Kills



TK Autokick //Kick team-killing players
TK Punish //How to punish TKers
Friendly Fire //Allows team members to injure other members of their team
Friendly Fire Explosives //When enabled, friendlies can set off each other's explosives if they are reactive

RCON



RCON Password : //RCON Password
RCON Ban //Number of minutes to ban users who fail rcon authentication
RCON logging //Enable/disable rcon logging
RCON Failed Attempts //Max number of times a user can fail rcon authentication before being banned

BOT SETTINGS



Change Bot Difficulty //When to change bot difficulty, 1 = instantly, 0 = when new bots are added
Set Checkpoint bot count //A set bot count for Checkpoint
Max Checkpoint Bot Count : //The max bot count for Checkpoint
Min Checkpoint Bot Count : //The min bot count for Checkpoint
Set Hunt bot count //A set bot count for Hunt
Max Hunt Bot Count : //The max bot count for hunt
Min Hunt Bot Count : //The min bot count for hunt
Difficulty of bots //difficulty of bots
Empty server Bot Count : //How many bots to place on each team when no players are present?

VOTING



Allow voting //Allow voting on server
Allow map voting //Allow map voting on server
Spectator voting //Allow spectators to vote?
Vote action timer //How long after a vote passes until the action happens
Time between votes //How often someone can individually call a vote
Time between failed votes //A vote that fails cannot be re-submitted for this long
Bot Count voting //Can people hold votes to change AI count??
Min players for Bot Count voting //The voting population required to pass a bot count vote
Ratio for Bot Count voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Bot difficulty voting //Can people hold votes to change AI difficulty?
Min players for Bot difficulty voting //The voting population required to pass a bot difficulty vote
Ratio for Bot difficulty voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Change gamemode voting //Can people hold votes to change the gamemode?
Change levels voting //Can people hold votes to change levels?
Kick player voting //Can people hold votes to kick players from the server?
Choose next level voting //Can people hold votes to set the next level?
Extend map voting //Allow players to extend the current map?
List maps voting //Present players with a list of maps to choose from?
Prevent additional maps voting //Not allowed to vote for a nextlevel if one has already been set
Rounds before voting //How many rounds before map voting can begin
Restart game voting //Can people hold votes to restart the game?
Restart round voting //Can people hold votes to restart the round?
Scramble team voting //Can people hold votes to scramble teams?
Switch team voting //Can people hold votes to switch teams?
Voting -Cheat ban duration: //How long should a kick ban last for if a player is kicked for hacking? (minutes)
Voting -Idlers ban duration" //How long should a kick ban last for if a player is kicked for idling? (minutes)
Voting -team killers ban duration: //How long should a kick ban last for if a player is kicked for teamkilling? (minutes)
Voting -trolling ban duration: //How long should a ban last for if a player is kicked for trolling? (minutes)
Ban game owner //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
Min players for hacker ban voting //The voting population required to kick a person for hacking
Ratio for hacker ban voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Min players for idler ban voting //The voting population required to kick a person for being idle
Ratio for idler ban voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Min players for kick voting //The minimum number of players needed on the server to start a vote kick
Min attempts to start voting //Minimum number of vote attempts required to start an actual vote
Min players for teamkilling kick voting //The voting population required to kick a person for team killing
Ratio for teamkilling kick voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Min players for trolling kick voting //The voting population required to kick a person for trolling
Ratio for trolling kick voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Min players for overall voting //The voting population required
Ratio for overall voting //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
Voting timer: //How long to allow voting on an issue

SERVER LOGGING



Log echo //echo log entries
Log one file //Log server information to only one file
Log bans in server log //Log server bans in the server logs
Log bans in log file //Log server bans in the log file

SERVER COOP SETTINGS



Coop lobby size: //Size of coop lobby
Coop max bots //Maximum number of bots allowed on the server
Coop min bots //The number of bots used for 1 player

SERVER CHECKPOINT SETTINGS



Counterattack always //Always have a counter-attack after each cap. Value represents number of human players needed
Counterattack delay //How long (in seconds) until the enemy counter-attack wave spawns
Counterattack delay finale //How long (in seconds) until the enemy counter-attack wave spawns on final point
Counterattack duration //How long a checkpoint counter-attack lasts
Counterattack duration finale //How long a checkpoint counter-attack lasts on last point
Counterattack waves //How long until we get the subsequent waves in Checkpoint finale?